ENet Fusion: Difference between revisions

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'''ENet Fusion''' is an extension for Multimedia Fusion 2.5 that is essentially a straight binding to '''ENet''' in the style of Lacewing (that is, just connecting, reading and writing from buffers, etc). I originally made this for use in Wino because Lacewing is sort of notoriously buggy, unmaintained, and the "reliable" protocol is just TCP. ENet is all over UDP so it's theoretically faster and it's used in a lot of games.
'''ENet Fusion''' is an extension for Multimedia Fusion 2.5 that is essentially a straight binding to [http://enet.bespin.org/ ENet] in the style of Lacewing (that is, just connecting, reading and writing from buffers, etc). I originally made this for use in [[Wino]] because Lacewing is sort of notoriously buggy, unmaintained, and the "reliable" protocol is just TCP. ENet is all over UDP so it's theoretically faster and it's used in a lot of games.


We didn't actually put this in yet because Lacewing also handles some really nice stuff like channels, users, and servers, so as it stands it's just a plugin I wrote.
We didn't actually put this in yet because Lacewing also handles some really nice stuff like channels, users, and servers, so as it stands it's just a plugin I wrote.


Download link to come later...
Download link to come later...

Latest revision as of 19:08, 16 October 2018

ENet Fusion is an extension for Multimedia Fusion 2.5 that is essentially a straight binding to ENet in the style of Lacewing (that is, just connecting, reading and writing from buffers, etc). I originally made this for use in Wino because Lacewing is sort of notoriously buggy, unmaintained, and the "reliable" protocol is just TCP. ENet is all over UDP so it's theoretically faster and it's used in a lot of games.

We didn't actually put this in yet because Lacewing also handles some really nice stuff like channels, users, and servers, so as it stands it's just a plugin I wrote.

Download link to come later...