Robotron: Reloaded: Difference between revisions
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'''Robotron: Reloaded''' was my entry for Ludum Dare 37. The game is a fan-sequel to [https://en.wikipedia.org/wiki/Robotron:_2084 Robotron 2084]. Duran was scheduled to work during the LD so this was a solo entry. | '''Robotron: Reloaded''' was my entry for Ludum Dare 37. The game is a fan-sequel to [https://en.wikipedia.org/wiki/Robotron:_2084 Robotron 2084]. Duran was scheduled to work during the LD so this was a solo entry, with additional game design and playtesting from Chase Michael. | ||
The game takes diverges pretty heavily from ''2048'' in that it is much more puzzle-oriented and methodical-- the goal I set out was to combine the Armor Games-ish Flash style of leveling up with money, and a classic arcade game. Robotron 2048 always seemed to me like an epilepsy-inducing clusterfuck (or "visual feast" to put it generously) so slowing things down a lot makes the game a lot more enjoyable IMO. I really had only played the original years ago, so most of the enemies in the game are recreated from their description in an arcade manual PDF I found online, and as a result this is a pretty loose sequel. | The game takes diverges pretty heavily from ''2048'' in that it is much more puzzle-oriented and methodical-- the goal I set out was to combine the Armor Games-ish Flash style of leveling up with money, and a classic arcade game. Robotron 2048 always seemed to me like an epilepsy-inducing clusterfuck (or "visual feast" to put it generously) so slowing things down a lot makes the game a lot more enjoyable IMO. I really had only played the original years ago, so most of the enemies in the game are recreated from their description in an arcade manual PDF I found online, and as a result this is a pretty loose sequel. |
Revision as of 05:36, 20 February 2019

Robotron: Reloaded was my entry for Ludum Dare 37. The game is a fan-sequel to Robotron 2084. Duran was scheduled to work during the LD so this was a solo entry, with additional game design and playtesting from Chase Michael.
The game takes diverges pretty heavily from 2048 in that it is much more puzzle-oriented and methodical-- the goal I set out was to combine the Armor Games-ish Flash style of leveling up with money, and a classic arcade game. Robotron 2048 always seemed to me like an epilepsy-inducing clusterfuck (or "visual feast" to put it generously) so slowing things down a lot makes the game a lot more enjoyable IMO. I really had only played the original years ago, so most of the enemies in the game are recreated from their description in an arcade manual PDF I found online, and as a result this is a pretty loose sequel.
This was the first Ludum game where I composed the music myself, and the song is one of the few I've ever made that actually sound kinda good. It got rated #18/2389 and the people in the comments liked it so I guess my life is complete.