Robotron: Reloaded: Difference between revisions

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'''Robotron: Reloaded''' was my entry for Ludum Dare 37. The game is a fan-sequel to [https://en.wikipedia.org/wiki/Robotron:_2084 Robotron 2084]. Duran was scheduled to work during the LD so this was a solo entry.
'''Robotron: Reloaded''' was my entry for Ludum Dare 37. The game is a fan-sequel to [https://en.wikipedia.org/wiki/Robotron:_2084 Robotron 2084]. Duran was scheduled to work during the LD so this was a solo entry, with additional game design and playtesting from Chase Michael.


The game takes diverges pretty heavily from ''2048'' in that it is much more puzzle-oriented and methodical-- the goal I set out was to combine the Armor Games-ish Flash style of leveling up with money, and a classic arcade game. Robotron 2048 always seemed to me like an epilepsy-inducing clusterfuck (or "visual feast" to put it generously) so slowing things down a lot makes the game a lot more enjoyable IMO. I really had only played the original years ago, so most of the enemies in the game are recreated from their description in an arcade manual PDF I found online, and as a result this is a pretty loose sequel.
The game takes diverges pretty heavily from ''2048'' in that it is much more puzzle-oriented and methodical-- the goal I set out was to combine the Armor Games-ish Flash style of leveling up with money, and a classic arcade game. Robotron 2048 always seemed to me like an epilepsy-inducing clusterfuck (or "visual feast" to put it generously) so slowing things down a lot makes the game a lot more enjoyable IMO. I really had only played the original years ago, so most of the enemies in the game are recreated from their description in an arcade manual PDF I found online, and as a result this is a pretty loose sequel.