HUGETracker: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
Line 3: Line 3:
The plan is to use an existing Gameboy emulator as a sound engine, then build the tracker interface in Pascal with Lazarus. The only Gameboy emulator out there written in Pascal was released in 2000 and had severely broken audio emulation, so I [[Reviving_a_19_Year_Old_Gameboy_Emulator | fixed it up as an exercise in emu dev]]. Now it's on to writing the editor and code generator.
The plan is to use an existing Gameboy emulator as a sound engine, then build the tracker interface in Pascal with Lazarus. The only Gameboy emulator out there written in Pascal was released in 2000 and had severely broken audio emulation, so I [[Reviving_a_19_Year_Old_Gameboy_Emulator | fixed it up as an exercise in emu dev]]. Now it's on to writing the editor and code generator.


You can see progress working on [https://github.com/SuperDisk/UGE/tree/music_driver the assembly sound driver on GitHub].
You can see progress on [https://github.com/SuperDisk/UGE/tree/music_driver the assembly sound driver on GitHub].

Navigation menu