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'''hUGETracker''' is (or will be) a music tracker program for the original Gameboy. I've always wanted to create a tracker, there doesn't seem to be a mainstream option for the classic Gameboy, and I'm taking a course on compilers/x86 assembly, so it seems like the perfect exercise.
<center>[[File:HUGELogo.gif]]</center>


The plan is to use an existing Gameboy emulator as a sound engine, then build the tracker interface in Pascal with Lazarus. The only Gameboy emulator out there written in Pascal was released in 2000 and had severely broken audio emulation, so I [[Reviving_a_19_Year_Old_Gameboy_Emulator | fixed it up as an exercise in emu dev]]. Now it's on to writing the editor and code generator.
'''hUGETracker''' is a music tracker program for the original Gameboy, focused on ease of use, compact output, and embeddability in homebrew Gameboy games.


You can see progress on [https://github.com/SuperDisk/UGE/tree/music_driver the assembly sound driver on GitHub].
[[File:hugescreen1.png | thumb]]
 
hUGETracker's interface is based on OpenMPT, and should be easy to use if you're familiar with it or any other tracker software.
hUGETracker can export .GB ROMS for playback on an emulator or real hardware, and .GBS files for playback in software such as Bleep!
 
[[File:hugescreen2.png | thumb]]
 
Compared to other music composition software for the Gameboy such as LSDJ or DefleMask, hUGETracker aims to serve as a middle-ground between the complexity and CPU time of LSDJ, and the compactness of GBT Player. hUGETracker is much more versatile than GBT player yet retains a very fast playback routine and compact output size, suitable for use in a homebrew Gameboy title.
 
Downloads are currently available for Windows, but builds for Linux (and maybe Mac) are coming soon.
 
[[File:hugescreen4.png | thumb]]
 
== Download ==

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